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EMG SMILE, in orbit

A K-12 platform where students watched lessons, built questions, discussed answers, took quizzes, and tracked progress through a playful learning universe.

3

major product versions

142+

v3.0 Jira tasks

5

pricing tiers

3

K-12 subject tracks

The brief was simple. The product was not.

Students needed one place to discover lessons, take quizzes, discuss questions, and see their progress without the product feeling like school software.

Product journey

Three screens explain the build.

The story is not only the interface. It is how the platform kept turning broad learning requirements into concrete student workflows.

Start with the learning habit

Onboarding did the first teaching job.

The first screens introduced subjects, suggested topics, and collected profile context before the student entered courses. The goal was to make a broad K-12 platform feel directed instead of overwhelming.

Make assessment feel navigable

Quizzes used a clear progress spine.

The quiz flow combined a welcome state, numbered progress, multiple-choice interaction, and result history. It needed to feel playful, but still behave like a reliable assessment tool.

Keep video from becoming passive

Lessons paired content with context.

The lesson player kept video on one side and lesson lists or question detail on the other. That split let students move between watching, reviewing, and discussing without losing place.

The product had layers.

Behind every screen was a set of decisions about how students learn, how teachers track progress, and how administrators keep the platform running.

What stayed with me

The first serious lesson was product complexity.

EMG SMILE was early-career work, but the shape was already real: multiple user roles, curriculum structure, admin systems, reporting, analytics, design iteration, and a team shipping through changing requirements.